The Map uses a hexagonal grid overlay because it still is the simplist method of clearly defining what terrain the Unit is in. The major difference between this games map system and others of the same type is that Units can use 12 facings within the Hex and also be positioned either forward or backward within the hex. The Map scale is 50 yards per hex and 15 feet per elevation change. The Terrain represented on the map consists of three types. Normal hex type terrain like Clear, Fields, Woods, etc. Some types like Woods have multiple variations like light, medium and heavy woods. There is also a special category of in hex terrain which I call Active Terrain. Right now the only one is Corn. Active terrain can be destroyed by combat in the hex. Hexes also can have hexside terrain which consists of fences, streams, creeks, and the like. Hexes can also contain trails, roads and pikes which improve movement. Some of these terrain types block LOS.