Design is in progress.
The Game is intended to simulate Civil War combat at the Regimental Level. The Player can act on a number of levels from Commander down to Regimental Leader. However, there are limitations on what the Player can do at each level. This is done to simulate some of the lack of control officers had back then. The following is a very brief overview of the design elements in the game. More detail is given in the sub pages of this section.
The Map uses a hexagonal grid overlay because it still is the simplist method of clearly defining what terrain the Unit is in. The major difference between this games map system and others of the same type is that Units can use 12 facings within the Hex and also be positioned either forward or backward within the hex. The Map scale is 50 yards per hex and 15 feet per elevation change. The Terrain represented on the map consists of three types. Normal hex type terrain like Clear, Fields, Woods, etc. Some types like Woods have multiple variations like light, medium and heavy woods. There is also a special category of in hex terrain which I call Active Terrain. Right now the only one is Corn. Active terrain can be destroyed by combat in the hex. Hexes also can have hexside terrain which consists of fences, streams, creeks, and the like. Hexes can also contain trails, roads and pikes which improve movement. Some of these terrain types block LOS.
Units in the game represent various combat units including regiments of infantry and cavalry and artillery batteries. In addition, they include non-combat units like wagons. Combat units have various states and properties. Combat units can be in various formations including line of battle, road column, column of company and in the case of cavalry and artillery mounted or limbered. Infantry regiments are capable of occupying more than one hex (up to five) in extended line.
Headquarters are a pseudo unit that contains the Leader and his staff. Regimental HQ’s are permanently attached to their regiment. Other HQ levels like brigade, division, Corps, etc. are independent or can be attached to a combat unit. HQ’s have their own parameters reflecting the training and size of its staff.
Leaders are separate individuals but are always assigned to a HQ. They set a number of attributes to the Headquarters they are in. For regimental HQ’s the Leaders effect the qualities of the regiment they command.